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Once you get to/above 1600 you have a trade-off to make, you cannot
indicate the absolute worst case without paging any more. You could hope
that STAs will retrieve their data and then you get free blocks, some
Block Bitmaps won't need to be 0xFF, and then you have more space, even
without resorting to other encodings.

Overall it's also an interesting optimisation problem how to best encode
this ... if you have clustered bits then a block bitmap is better, if
there are sparse bits then Single AID could be better. I can't easily
discern the cases right now where OLB or ADE would be better.

But I think for an initial implementation you could just leave that
aside, limit AIDs to <1600, implement only block encoding and accept
that it's just not optimal in many cases, but at least you won't have to
worry about not being able to include some data?

johannes





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