We used to need securityfs_remove() to undo simple_pin_fs() done when the file had been created and to drop the second extra reference taken at the same time. Now that neither is needed (or done by securityfs_remove()), we can simply call simple_unlink() and be done with that - the broken games with locking had been there only for the sake of securityfs_remove(). Signed-off-by: Al Viro <viro@xxxxxxxxxxxxxxxxxx> --- drivers/virt/coco/efi_secret/efi_secret.c | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/drivers/virt/coco/efi_secret/efi_secret.c b/drivers/virt/coco/efi_secret/efi_secret.c index 1864f9f80617..f2da4819ec3b 100644 --- a/drivers/virt/coco/efi_secret/efi_secret.c +++ b/drivers/virt/coco/efi_secret/efi_secret.c @@ -136,15 +136,7 @@ static int efi_secret_unlink(struct inode *dir, struct dentry *dentry) if (s->fs_files[i] == dentry) s->fs_files[i] = NULL; - /* - * securityfs_remove tries to lock the directory's inode, but we reach - * the unlink callback when it's already locked - */ - inode_unlock(dir); - securityfs_remove(dentry); - inode_lock(dir); - - return 0; + return simple_unlink(inode, dentry); } static const struct inode_operations efi_secret_dir_inode_operations = { -- 2.39.5