On Thu, Apr 3, 2025 at 8:29 AM Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx> wrote: > > On Wed, Apr 02, 2025 at 06:04:13PM +0200, Remo Senekowitsch wrote: > > On Thu Mar 27, 2025 at 9:41 AM CET, Andy Shevchenko wrote: > > > On Wed, Mar 26, 2025 at 06:13:42PM +0100, Remo Senekowitsch wrote: > > >> The rust bindings for reading device properties has a single > > >> implementation supporting differing sizes of integers. The fwnode C API > > >> already has a similar interface, but it is not exposed with the > > >> fwnode_property_ API. Add the fwnode_property_read_int_array() wrapper. > > ... > > > >> +EXPORT_SYMBOL_GPL(fwnode_property_read_int_array); > > > > > > I'm not sure about this. We have a lot of assumptions in the code that the > > > arrays beneath are only represented by the selected number of integer types. > > > This opens a Pandora's box, e.g., reading in u24, which is not supported by > > > the upper layers.. > > > > > >> +int fwnode_property_read_int_array(const struct fwnode_handle *fwnode, const char *propname, > > >> + unsigned int elem_size, void *val, size_t nval); > > > > Here's an alternative approach using a macro to map each integer type explicitly > > to its corresponding read function. There are some additional changes that will > > be necessary to make the rest work, but this is the gist of it. > > I don;'t know Rust to tell anything about this, but at least it feels much > better approach. I know a little Rust and it is much worse. It is implementing the same code 8 times instead of 1 time just to work-around the C API. Rob