Re: Double Precision Build for Bullet Physics

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On 7 June 2025 07:48:50 CEST, Claire R <inquiries@xxxxxxxxxxx> wrote:
>Note that I will be building it with my own build of mygui, as mygui is currently retired, but that shouldn't be too relevant at the moment; right now I want to tackle the potential blocker of our bullet build first.

Perfectly fine, just do it in a copr so the maintainers can check your work.

>There's another minor detail involving openscenegraph I'd like to cover; rather, a question. OpenMW is fully compatible with our build of OSG; however, they have their own fork <https://github.com/OpenMW/osg> of openscenegraph. According to the OpenMW devs, their fork gives a 10-15% performance boost; it is however highly customized to their codebase, and thus providing it as our own package is not viable. We can build it with standard OSG, of course, and I believe the performance hit is most relevant on lower end systems (openMW runs on android, for instance, so I imagine it's very relevant there), but I figured I'd ask anyway; do we have a way of bundling in custom dependencies like that? Can their version of osg be included in the openMW, or is there no mechanism for that in how Fedora packages things? To be clear, it's fine if that's the case, but for the sake of completion I figured it would be prudent to ask.

Up to your discretion. If you have genuine reasons, forks can be used. Just keep in mind that the fork should be well-maintained and address any security issues from upstream. You would be on the hook for monitoring those changes. And make sure it is linked statically or the library is renamed.
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