On Mon, 2025-09-08 at 23:33 -0400, Andrii Nakryiko wrote: > On Mon, Sep 8, 2025 at 9:13 AM Mykyta Yatsenko > <mykyta.yatsenko5@xxxxxxxxx> wrote: > > > > On 9/6/25 21:22, Eduard Zingerman wrote: > > > On Fri, 2025-09-05 at 17:45 +0100, Mykyta Yatsenko wrote: > > > > > > [...] > > > > > > > A small state machine and refcounting scheme ensures safe reuse and > > > > teardown: > > > > STANDBY -> PENDING -> SCHEDULING -> SCHEDULED -> RUNNING -> STANDBY > > > Nit: state machine is actually a bit more complex: > > > > > > digraph G { > > > scheduling -> running [label="callback 1"]; > > > scheduled -> running [label="callback 2"]; > > > running -> standby [label="callback 3"]; > > > pending -> scheduling [label="irq 1"]; > > > scheduling -> standby [label="irq 2"]; > > > scheduling -> scheduled [label="irq 3"]; > > > standby -> pending [label="acquire_ctx"]; > > > > > > freed -> freed [label="cancel_and_free"]; > > > pending -> freed [label="cancel_and_free"]; > > > running -> freed [label="cancel_and_free"]; > > > scheduled -> freed [label="cancel_and_free"]; > > > scheduling -> freed [label="cancel_and_free"]; > > > standby -> freed [label="cancel_and_free"]; > > > } > > > > > > [...] > > > > > I'll update the description to contain proper graph. > > Hm... I like the main linear chain of state transitions as is, tbh. > It's fundamentally simple and helps get the general picture. Sure, > there are important details, but I don't think we should overwhelm > anyone reading with all of this upfront. > > In the above, "callback 1" and so on is not really helpful for > understanding, IMO. I'm not suggesting to take the above graphviz spec as a description. Just point out that current message is misleading. > I'd just add the note that a) each state can transition to FREED and > b) with tiny probability we might skip SCHEDULED and go SCHEDULING -> > RUNNING (extremely unlikely if at all possible, tbh). > > In short, let's not go too detailed here. As you see fit. Transition graph is easier to read for me, but maybe other people are better at reading text. > > > > > Flow of successful task work scheduling > > > > 1) bpf_task_work_schedule_* is called from BPF code. > > > > 2) Transition state from STANDBY to PENDING, marks context is owned by > > > > this task work scheduler > > > > 3) irq_work_queue() schedules bpf_task_work_irq(). > > > > 4) Transition state from PENDING to SCHEDULING. > > > > 4) bpf_task_work_irq() attempts task_work_add(). If successful, state > > > > transitions to SCHEDULED. > > > Nit: "4" repeated two times. > > > > > > > 5) Task work calls bpf_task_work_callback(), which transition state to > > > > RUNNING. > > > > 6) BPF callback is executed > > > > 7) Context is cleaned up, refcounts released, context state set back to > > > > STANDBY. > > > > > > > > Signed-off-by: Mykyta Yatsenko <yatsenko@xxxxxxxx> > > > > --- > > > > kernel/bpf/helpers.c | 319 ++++++++++++++++++++++++++++++++++++++++++- > > > > 1 file changed, 317 insertions(+), 2 deletions(-) > > > > > > > > diff --git a/kernel/bpf/helpers.c b/kernel/bpf/helpers.c > > > > index 109cb249e88c..418a0a211699 100644 > > > > --- a/kernel/bpf/helpers.c > > > > +++ b/kernel/bpf/helpers.c > > > [...] > > > > > > > +static void bpf_task_work_cancel(struct bpf_task_work_ctx *ctx) > > > > +{ > > > > + /* > > > > + * Scheduled task_work callback holds ctx ref, so if we successfully > > > > + * cancelled, we put that ref on callback's behalf. If we couldn't > > > > + * cancel, callback is inevitably run or has already completed > > > > + * running, and it would have taken care of its ctx ref itself. > > > > + */ > > > > + if (task_work_cancel_match(ctx->task, task_work_match, ctx)) > > > Will `task_work_cancel(ctx->task, ctx->work)` do the same thing here? > > I think so, yes, thanks for checking. > > > > > > > + bpf_task_work_ctx_put(ctx); > > > > +} > > > [...] > > > > > > > +static void bpf_task_work_irq(struct irq_work *irq_work) > > > > +{ > > > > + struct bpf_task_work_ctx *ctx = container_of(irq_work, struct bpf_task_work_ctx, irq_work); > > > > + enum bpf_task_work_state state; > > > > + int err; > > > > + > > > > + guard(rcu_tasks_trace)(); > > > > + > > > > + if (cmpxchg(&ctx->state, BPF_TW_PENDING, BPF_TW_SCHEDULING) != BPF_TW_PENDING) { > > > > + bpf_task_work_ctx_put(ctx); > > > > + return; > > > > + } > > > Why are separate PENDING and SCHEDULING states needed? > > > Both indicate that the task had not been yet but is ready to be > > > submitted to task_work_add(). So, on a first glance it seems that > > > merging the two won't change the behaviour, what do I miss? > > Yes, this is right, we may drop SCHEDULING state, it does not change any > > behavior compared to PENDING. > > The state check before task_work_add is needed anyway, so we won't > > remove much code here. > > I kept it just to be more consistent: with every state check we also > > transition state machine forward. > > Yeah, I like this property as well, I think it makes it easier to > reason about all this. I'd keep the PENDING and SCHEDULING > distinction, unless there is a strong reason not to. > > It also gives us a natural point to check for FREED before doing > unnecessary task_work scheduling + cancelling (if we were already in > FREED). It doesn't seem like we'll simplify anything by SCHEDULING (or > PENDING) state. Again, people are probably different, but it took me some time trying to figure out if I'm missing some details or SCHEDULING is there just for the sake of it. > > > > > > > + err = task_work_add(ctx->task, &ctx->work, ctx->mode); > > > > + if (err) { > > > > + bpf_task_work_ctx_reset(ctx); > > > > + /* > > > > + * try to switch back to STANDBY for another task_work reuse, but we might have > > > > + * gone to FREED already, which is fine as we already cleaned up after ourselves > > > > + */ > > > > + (void)cmpxchg(&ctx->state, BPF_TW_SCHEDULING, BPF_TW_STANDBY); > > > > + > > > > + /* we don't have RCU protection, so put after switching state */ > > > > + bpf_task_work_ctx_put(ctx); > > > > + } > > > > + > > [...] > > > > > + > > > > + return ctx; > > > > +} > > > > + > > > > +static int bpf_task_work_schedule(struct task_struct *task, struct bpf_task_work *tw, > > > > + struct bpf_map *map, bpf_task_work_callback_t callback_fn, > > > > + struct bpf_prog_aux *aux, enum task_work_notify_mode mode) > > > > +{ > > > > + struct bpf_prog *prog; > > > > + struct bpf_task_work_ctx *ctx; > > > > + int err; > > > > + > > > > + BTF_TYPE_EMIT(struct bpf_task_work); > > > > + > > > > + prog = bpf_prog_inc_not_zero(aux->prog); > > > > + if (IS_ERR(prog)) > > > > + return -EBADF; > > > > + task = bpf_task_acquire(task); > > > > + if (!task) { > > > > + err = -EPERM; > > > Nit: Why -EPERM? bpf_task_acquire() returns NULL if task->rcu_users > > > is zero, does not seem to be permission related. > > Right, this probably should be -EBADF. > > timer and wq (and now task_work) return -EPERM for map->usercnt==0 > check, but we have -EBADF for prog refcount being zero. It's a bit all > over the place... I don't have a strong preference, but it would be > nice to stay more or less consistent for all these "it's too late" > conditions, IMO. Ok, probably being consistently wrong is better option here, let's stick with -EPERM. [...]