On Thu, 27 Mar 2025 at 07:52, Alexei Starovoitov <alexei.starovoitov@xxxxxxxxx> wrote: > > The pull includes work from Sebastian, Vlastimil and myself > with a lot of help from Michal and Shakeel. > This is a first step towards making kmalloc reentrant to get rid > of slab wrappers: bpf_mem_alloc, kretprobe's objpool, etc. > These patches make page allocator safe from any context. So I've pulled this too, since it looked generally fine. The one reaction I had is that when you basically change spin_lock_irqsave(&zone->lock, flags); into if (!spin_trylock_irqsave(&zone->lock, flags)) { if (unlikely(alloc_flags & ALLOC_TRYLOCK)) return NULL; spin_lock_irqsave(&zone->lock, flags); } we've seen bad cache behavior for this kind of pattern in other situations: if the "try" fails, the subsequent "do the lock for real" case now does the wrong thing, in that it will immediately try again even if it's almost certainly just going to fail - causing extra write cache accesses. So typically, in places that can see contention, it's better to either do (a) trylock followed by a slowpath that takes the fact that it was locked into account and does a read-only loop until it sees otherwise This is, for example, what the mutex code does with that __mutex_trylock() -> mutex_optimistic_spin() pattern, but our spinlocks end up doing similar things (ie "trylock" followed by "release irq and do the 'relax loop' thing). or (b) do the trylock and lock separately, ie if (unlikely(alloc_flags & ALLOC_TRYLOCK)) { if (!spin_trylock_irqsave(&zone->lock, flags)) return NULL; } else spin_lock_irqsave(&zone->lock, flags); so that you don't end up doing two cache accesses for ownership that can cause extra bouncing. I'm not sure this matters at all in the allocation path - contention may simply not be enough of an issue, and the trylock is purely about "unlikely NMI worries", but I do worry that you might have made the normal case slower. It's easily fixable later if it ends up being the case, so I don't worry too much about it, but I did want to mention it since going through the code made me react to it. Linus